Work Completed:
Generalized Dialog code
Created Dialog Triggers
Reworked demo level
When I was reviewing everything I had done today I was surprised to see it look so insignificant! I feel like I must have done more. This update though is pretty significant. I took what had been three separate scripts on three objects to get dialog working down to two scripts on two objects. This makes it a lot easier to drop dialog in where ever I want and to limit bugs since there is less script interaction.
The solution I came up with is far from perfect but it works for the moment. I need a better way for the Dialog Manager to add and remove potential dialog triggers if they over lap.
Reworking the level made it a little bit more interesting to play. Slightly less stand at a door way and shooting all day.
Generalized Dialog code
Created Dialog Triggers
Reworked demo level
When I was reviewing everything I had done today I was surprised to see it look so insignificant! I feel like I must have done more. This update though is pretty significant. I took what had been three separate scripts on three objects to get dialog working down to two scripts on two objects. This makes it a lot easier to drop dialog in where ever I want and to limit bugs since there is less script interaction.
The solution I came up with is far from perfect but it works for the moment. I need a better way for the Dialog Manager to add and remove potential dialog triggers if they over lap.
Reworking the level made it a little bit more interesting to play. Slightly less stand at a door way and shooting all day.
Auto running dialog! Woot!