Work Completed:
Generalized spawn code so be able to spawn anything
Put a spawn limiter on spawning locations
Fixed bug that allowed the player to sometimes pick up food twice
Added Heavy T'hal
Short day again today but an important change to the spawn locations. Putting a limit on how many objects can be spawned by a spawn location means that there is better control over the difficulty of a level. Otherwise one of the main contributors to the difficulty of an area is how long it took to get there. With this I could also use triggers to start spawning objects.
Added a Heavy T'hal enemy. Looks a little different and has 2 health instead of 1. Some variety will be good!
Generalized spawn code so be able to spawn anything
Put a spawn limiter on spawning locations
Fixed bug that allowed the player to sometimes pick up food twice
Added Heavy T'hal
Short day again today but an important change to the spawn locations. Putting a limit on how many objects can be spawned by a spawn location means that there is better control over the difficulty of a level. Otherwise one of the main contributors to the difficulty of an area is how long it took to get there. With this I could also use triggers to start spawning objects.
Added a Heavy T'hal enemy. Looks a little different and has 2 health instead of 1. Some variety will be good!
Heavy T'hals not spawning above the max number!