Work Completed:
Splash Screen
Charred ground now is correctly below the characters
I keep forgetting that generally in code in Unity the alpha channel of images range from 0 to 1 instead of 0 to 255 so I keep having images just vanishing instead of slowly fading. Which of course makes sense but has now twice driven me crazy for an hour... Never again! I hope. Most likely will happen again. Sigh.
So with spending way too much time on that I didn't get a lot else done beyond the Splash Screen. I refused to only get that done today so once again stayed up way too late to get the destroyed door bug fixed where the char on the ground was being drawn on top of characters in the former doors location.
Splash Screen
Charred ground now is correctly below the characters
I keep forgetting that generally in code in Unity the alpha channel of images range from 0 to 1 instead of 0 to 255 so I keep having images just vanishing instead of slowly fading. Which of course makes sense but has now twice driven me crazy for an hour... Never again! I hope. Most likely will happen again. Sigh.
So with spending way too much time on that I didn't get a lot else done beyond the Splash Screen. I refused to only get that done today so once again stayed up way too late to get the destroyed door bug fixed where the char on the ground was being drawn on top of characters in the former doors location.
Look the char is under her not on top of her!