Work Complete:
Created a Generalized Spawn Controller
Life text shows players current lives
Player can now be damaged
Moonos can now be shot
This was a serious pain! It seemed before I got started it would be relatively trivial but man by the time I got the structure designed out it was anything but! I got it working without having to refactor much. I did have to create separate scripts to handle the players health in order to make it work. So all in all I'm not super happy about my performance on this one. However, I got it working so that as I create new enemies I can just drop them into the Spawn Controller and they'll just work. Which is awesome!
Created a Generalized Spawn Controller
Life text shows players current lives
Player can now be damaged
Moonos can now be shot
This was a serious pain! It seemed before I got started it would be relatively trivial but man by the time I got the structure designed out it was anything but! I got it working without having to refactor much. I did have to create separate scripts to handle the players health in order to make it work. So all in all I'm not super happy about my performance on this one. However, I got it working so that as I create new enemies I can just drop them into the Spawn Controller and they'll just work. Which is awesome!
They're multiplying!